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Paint or Perish is an FPS paintball simulator created by a small team of developers. Gameplay consists of a team deathmatch where the player competes with and against teams of AI. This game mode is composed of two teams of five working towards winning the game by either reaching the target score first or by having the highest score when the timer runs out.
While we are proud of the progress made on this game within one month, we are looking forward to perfecting its assets, adding more game modes, and making it an online multiplayer.
The game is developed in Unity using custom Blender assets.
Key Features
Mouse and Keyboard controllable character
AI state machine
Animation state machine
Raycasting for enemy sighting and shooting
Collision detection
Custom unique and fun game map
Custom Blender assets and animations
This is a mini-game created in Unity that makes use of the Unity store assets.
It is a hack-and-slash game with 5 enemies of different types on a mission to eliminate the player...However, they will attempt to run away once their health is too low!
While the game is small, it makes use of 3D Vector math in the AI state machine in order to scan for the player in the enemies' field of view and proceed to approach and attack them once seen.
Key Features
Mouse and Keyboard controllable character
AI state machine
3D Vector math for enemy sighting and attacking
Calculated health and attack points
Simple game map